Sven Muentel (www.submono.com) shares the design workflow of a concept painting created with ParaCloud GEM:
I imported a simple mesh surface that was part of a loft object

I then applied a CheckerBoard population map to it using the cube and frame component from the library for the two colors

Normal mesh offset

Result of population using the map

Then I used a shift face set to random using only the reference object and the first color

Which gave me this

I exported the mesh as an .obj file and added some mesh smoothing in the 3D application to get rid of the clean computer edges. Then I copied the mesh two more times and set up some very basic lighting and material

I rendered it out as a highres TIF plus alpha channel and imported it into the paint application where I then changed the image orientation and did a paintover incl. textures, lighting and atmosphere using the details I got out of GEM

Detail of the original painting

Final, color corrected painting

Time from start to finish was 4 hours. I enjoyed using the combination of randomness (lucky accidents) and control I got from the GEM file to create a detailed and unique concept painting in a very short time.
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