Subdivide
Subdivide Mesh
Subdivide the original mesh faces (Quads and Triangles).


Original Mesh Subdivided Mesh
Steps
1. In the Mesh Tools console select a subdivision method by pressing the button.
2. Repeat pressing the selected method button to add subdivisions.
3. Toggle the face map option for subdividing a specific faces (optional). see using Face map for subdividing.
Note : The subdivision command is accumulative. Use the undo command (Ctrl+z) to cancel the last subdivision.
Options: Subdivision Methods









Note : Different subdivision methods can be integrated together.




"X" Subdivision Adding "+" Subdivision Adding "X" Subdivision Adding "+" Subdivision
Set value in Command Line: "Subdivide Loop by Ratio:"




In this example ratio values set to: 0.2
Steps
1. Select the 'Split Edge by Fix Ratio' subdivision from the Edit menu and set the value to 0.5
2. Select the 'Assign All Quads' option from the Edit menu.
3. Toggle the 'use face map option' from the Mesh Tools console.
4. Reselect the 'Split Edge by Fix Ratio' subdivision option to subdivide the selected quad only.








Set values in Command Line: "Subdivide Loop by Proxy (Min, Max):"




In this example values set to: Min: 0.2, Max: 0.9
Enter an integer number (bigger than 2) to set the number of parts the face will be split.


In this example values set to: 3
Set values in Command Line: "Split Face by Proxy (Min, Max):"


In this example values set to: Min: 2, Max: 6


Set values in Command Line: "Subdivide Face by Random (Min, Max):"


In this example values set to: Min: 2, Max: 16
Set values in Command Line: "Subdivide Face by Proportions:"

In this example values set to: 1,3,1
Set the number of rays to create in the Command Line: "Split Face to Rays:"


In this example values set to: 2
Set values in Command Line: "Split to Rays by Proximity (Min, Max):"


In this example values set to: Min: 2, Max: 6
Command Activation Methods
(1) (2)

Mesh > Subdivide > / : Diagonal
Mesh > Subdivide > \ : Diagonal
Mesh > Subdivide > x : From Center
Mesh > Subdivide > | : Vertical Split
Mesh > Subdivide > -- : Horizontal Split
Mesh > Subdivide > + : Split Both
Mesh > Subdivide > Midpoints Loop
Mesh > Subdivide > Split Edge by Fixed Ratio
Mesh > Subdivide > Split Edge by Proxy
Mesh > Subdivide > Split Face by Number
Mesh > Subdivide > Split Face by Map
Mesh > Subdivide > Split Face by Proxy
Mesh > Subdivide > Split Face by Random
Mesh > Subdivide > Rays by Number
Mesh > Subdivide > Rays by Proxy
Copyright © <2008-2011>, <Dr. Eyal Nir>